package logic.weapons.projectileWeapons;

import com.jme.math.Vector3f;
import com.jme.scene.Node;

import logic.ships.Ship;
import logic.weapons.WeaponFire;

public class Projectile extends WeaponFire {
	
	private static final long serialVersionUID = 1L;
	
	public Projectile(Ship ship, Node model, Vector3f startLoc, Vector3f dir, ProjectileProperties props, 
			ProjectileWeapon weapon, boolean dummy) {
		super("Projectile", model, ship, startLoc, props, dir, weapon, dummy);
	}
	
	@Override
	public float getMass() { return 0f; }
}